The PuzzlePirate game was interesting as a puzzle game (I'm a puzzle fanatic!), but I didn't really see any interaction between the pirates. Perhaps I should have tried harder at this, but it didn't seem important to the goal of the game. How does this game relate to the library world? As well develop games for information literacy, perhaps we need to be as involved and detailed as the SecondLife and PuzzlePirate worlds. Users could definitely learn through gaming and it would be more interactive and fun. However, we are still stuck in the TILT model as well as the low budget privately developed game model. Perhaps the Instruction Section of ACRL could work together to get such a well funded game developed for the use of all instruction librarians.